Projects

This paper envisions generative Artificial Intelligence (AI) and eXtended Reality (XR) as means to better novices in adopting dual roles as designers and users while personalizing 3D products. A generative design study with 24 paçrticipants in their homes examined how novices think and act while designing personal products.

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This study investigates how XR interactions enhance museum knowledge delivery by analyzing 737 exhibit commentaries, interviewing curators to identify communication challenges, and proposing XR design strategies that incorporate situated visualization, spatio-temporal interaction, and participatory embodiment for richer visitor experiences.

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We designed a Skeletonographer is an online tool that supports digital ethnographic studies using anonymous skeletonized representations of human bodies. Users can play back and annotate skeleton data similar to a video analysis tool.

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We introduceSmartManikin, a mannequin with agency that responds to high-level commands and to real-time design changes. The SmartManikin's pose is generated by the predicted features as well as by using forward and inverse kinematics.

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We developed situated and interactive guidelines to assist users in design applications. We applied these guidelines in a Virtual Reality (VR) system that lets users customize their desk and provides real-time feedback and feedforward on pose and design.

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We extend the research on digital gastronomy by using digital fabrication to create custom tools that assist the process of cooking. We present the iterative process of designing the “Ori-mandu” system, and how Ori-mandu enables users to fabricate dumplings in whatever shape they want.

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